Multiplayer diagnostics

Matchmaking Not Working: Status and Checks

Patch 1 added region-based matchmaking and fixed an Xbox friend-invite issue. That is not proof of a global outage or a guarantee that every queue, NAT or host-departure problem is resolved.

Last checkedAugust 27, 2026
Patch / sourcePatch 1 release notes (8/25/26)
Platforms coveredPC · PS5 · Xbox Series X|S
StatusSource verified

Official multiplayer changes

ChangeScopeDisposition
Region-based matchmaking supportMultiplayerAdded in Patch 1
Unable to join a friend's game after accepting an inviteXbox Series X|SListed fixed
Voice-chat issue affecting cross-platform friendsCross-platform friendsListed fixed

Safe lobby checklist

  1. Confirm every player has the latest game update.
  2. Confirm each player is on an officially supported platform.
  3. Recreate the lobby after an update or failed invite.
  4. Test a private friend invite separately from public matchmaking.
  5. Record host platform, region, mission, difficulty and exact error.

Join-in-progress, reconnect and host departure

Patch 1 confirms that joining an in-progress match existed in at least one fixed item-grant defect. It does not publish a complete reconnect or host-migration specification. A Reddit commenter reports rollback after a host leaves; keep that as an individual report until broader retail evidence or official documentation confirms the behavior.

Cross-platform setup

The official site confirms four-player co-op and cross-platform voice chat. Use the current in-game Social interface, but this page does not invent button names or invite steps not documented by an official current guide. See Crossplay Guide.

Not a live server dashboard

This page does not claim that servers are currently up or down. Check official channels and platform status when the error is time-sensitive.

Source trail

Evidence used

official Patch 1 multiplayer/platform fixes · official four-player and cross-platform voice-chat facts · host-departure community report

Community reports describe individual experiences and demand. They do not prove that every player, platform or mission has the same result.