Five core classes + Specialist
The official site confirms five upgraded classes and a customizable Specialist endgame class. Specialist is the site’s primary long-term builder opportunity.
A focused field guide for Aliens: Fireteam Elite 2. Plan a Marine, compare verified class systems, and move from official facts to practical loadout decisions without made-up stats.
These are the customization pillars confirmed by the official game site. Exact loadouts and numbers remain unpublished until verified in-game or through authoritative data.
The official site confirms five upgraded classes and a customizable Specialist endgame class. Specialist is the site’s primary long-term builder opportunity.
Fire modes, Augments, and unique Weapon Traits are officially confirmed. We leave individual values blank until sourced.
Open armory →Build around a four-Marine team, with cross-platform co-op and voice chat confirmed by the developer.
An updated Horde mode brings new challenges and rewards. Specific maps, waves, and rewards require verification.
Official facts are labeled and linked. Recommendations are separated from facts and tagged by intended mode.
Sources: official game site · SteamDB app 3448650
Five core classes plus the unlockable Specialist, compiled from the official site, Steam News class showcases and hands-on preview coverage. Full ability and perk breakdowns live in the class database.
The evolved Demolisher: shoulder-mounted Blast Cannon and Titan Rockets, plus heavies like the M12A1 Rocket Launcher and OCAP-91 Volcan flamethrower. Rampage stacks reward kill streaks.
The remade Gunner, able to run two primary weapons. Burst Configuration and Shrapnel Grenade deliver explosive damage with the Mobility to reposition.
The new Technician: plasma energy weapons, a configurable Sentry Turret and a flying Bodyguard drone for holding corridors and covering flanks.
The rebuilt Lancer: SMG and shotgun volume of fire plus electric traps that slow enemies — the squad's mid-range lane holder.
The updated Doc: a deployable healing device and an adrenaline burst that boosts team damage, keeping broken pushes alive.
Unlocked by leveling the other classes, the Specialist mixes major and minor abilities from across the roster into one fully custom Marine.
Sources: official game site · AvP Central class roundup · Wikipedia · full class database →

The official announcement trailer is the visual baseline for this guide: dense industrial spaces, four-player pressure, readable tactical roles.
Video published by the official Aliens: Fireteam Elite 2 YouTube channel.
| Release | August 25, 2026 | Official / SteamDB |
|---|---|---|
| Developer | Cold Iron Studios | SteamDB |
| Publisher | Daybreak Game Company | SteamDB |
| Core format | Up to four-player co-op PvE | Official |
| Platforms | PC, PlayStation 5, Xbox Series X|S | Official |
| Detailed weapon stats | Not published until verified | Pending |
All three factions — Xenomorphs, Pathogen mutants, Weyland-Yutani synthetics — with per-strain counters and a kill-priority ranking.
Difficulty, Combat Rating, crossplay, progression, squad composition and the first-mission walkthrough — 15 sourced guides.
The 15-mission campaign structure, four biomes and what is officially documented so far.
Wave doctrine, dedicated maps, reward depth and squad builds for long runs.
August 25, 2026, on PC, PlayStation 5 and Xbox Series X|S, with a Nintendo Switch 2 version in development. The game is developed by Cold Iron Studios and published by Daybreak Game Company.
Up to four-player co-op, expanded from the first game's three-Marine fireteams, with cross-platform play and cross-platform voice chat confirmed at launch.
Six: five core classes — Marauder, Duelist, Machinist, Hunter and Medic — plus the Specialist, a fully customizable endgame class that unlocks after you level the other classes and can mix major and minor abilities from across the roster.
15 missions across four biomes, set around the Storr Boon's Mining Facility on planet LV-558, fighting Xenomorphs and hostile synthetics. An updated Horde mode sits alongside the campaign, and Challenge Cards modify mission parameters with perks and debuffs.
Marines carry three weapons: a primary, a sidearm with infinite ammo, and a Signature weapon such as a smart gun, flamethrower or rocket launcher. Weapons support attachments, fire modes, Augments and unique Traits, and four elemental ammo types — fire, cryo, electric and piercing — target different enemy weaknesses.
Every fact on this page is drawn from the official game site, SteamDB, Wikipedia, and published preview/Steam News coverage — each claim is labeled and linked. Per our editorial policy we publish no invented stats; unverified values stay marked pending.
Sources: official game site · Wikipedia · SteamDB
Begin with the beginner guide for a first-session plan, then read the class database to pick a role that fits how you play. If you are deciding whether to buy, the buyer guide separates confirmed facts from preview impressions and community concerns.
Head straight to the Build Planner to assemble a loadout, compare options in Best Builds, and check the weapons armory for the confirmed arsenal. Every page labels its sources, and anything we cannot verify is marked pending rather than filled in with guesses.
Use the official patch record first, then compare clearly labeled community reports. No anecdote is presented as a universal result.
We separate confirmed facts, hands-on preview observations and player concerns so you can decide whether to buy now or wait.
Read the full buyer guide →