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Aliens: Fireteam Elite 2 Beginner Guide

Everything a new Colonial Marine needs for a first session — campaign structure, class choice, weapon slots, enemy priorities and progression — with every fact linked to official or documented coverage. No invented stats.

What you're signing up for

Aliens: Fireteam Elite 2 is a third-person co-op shooter from Cold Iron Studios (published by Daybreak Game Company), released August 25, 2026 for PC, PlayStation 5 and Xbox Series X|S. You play a Colonial Marine deployed to the Storr Boon's Mining Facility on planet LV-558, fighting Xenomorphs and hostile synthetic androids across 15 missions in four biomes. Each mission runs with a fireteam of up to four players — empty seats are filled by AI allies — and the sequel supports cross-platform play and voice chat at launch (Wikipedia; official site).

Between missions you return to the USS Endeavor, the hub ship where you can buy items from vendors and customize your Marine. Beyond the campaign there is an updated Horde mode, and optional Challenge Cards that modify mission parameters with both perks and debuffs (Wikipedia).

Two Colonial Marines fight a synthetic over a barricade
Expect Xenomorphs and armed synthetics alike · official Steam store screenshot

Your first three steps

Campaign structure

The campaign's 15 missions span four distinct biomes, each with its own environmental features, and mix Xenomorph swarms with synthetic firefights — so a loadout that only handles one enemy family will eventually get punished. Challenge Cards let you rerun missions with modifiers for extra rewards once you know the maps (Wikipedia).

Know what wants you dead

Cold Iron's Steam News feed has highlighted five threats worth learning early (G2A's summary of the Steam News posts):

EnemyWhat it doesSquad answer
WardenFrontline brawler and zone controllerSplit up and engage from multiple angles
HarbingerRelentlessly chases and can immobilize a Marine with a grappleKeep mobility tools ready; focus it before contact
CrusherCharges head-on and bashes anyone in its pathDodge the full charge sideways, then punish
DroneFast, hard-hitting ambusher using vent networksFocused squad firepower to pin it down
ExploderSplash-damage kamikaze creeping from walls and ceilingsWatch vertical routes and keep spacing
Xenomorphs crawl across a ceiling toward a Marine
Exploders and Drones use ceilings and vents — look up · official Steam store screenshot

Loadout basics that actually matter

Progression: the road to Specialist

The sixth class, Specialist, unlocks after you level the other classes and lets you mix major and minor abilities from across the roster into one custom Marine (G2A / Steam News; official site). Treat your first sessions as research: every class you level becomes a part in your eventual Specialist build. When you get there, the Build Planner and our Specialist build frameworks are waiting.

Sources on this page: Wikipedia · official game site · G2A (Steam News summaries) · AvP Central · screenshots from the official Steam store page. Per our editorial policy, no stats are invented.