No fake benchmarks

Best PC Settings for FPS and Visibility

There is no defensible universal preset yet. Start from the official hardware target, measure one repeatable scene and change one option at a time.

Last checkedAugust 27, 2026
Patch / sourceSteam/SteamDB record + community reports
Platforms coveredWindows PC
StatusSource verified; not benchmarked

Start with the published requirement target

The existing PC Requirements page records the published minimum/recommended hardware. SteamDB currently records Windows, partial controller support and the retail release, but it is not a benchmark source.

Build a repeatable baseline

  1. Choose native or intended resolution and record display mode.
  2. Use one checkpoint with a repeatable camera path.
  3. Record frame rate and frame-time behavior before changing anything.
  4. Change one visible in-game option.
  5. Repeat the same path twice and keep the change only if the result repeats.

Prioritize readability

In a swarm shooter, consistent frame pacing and clear target silhouettes matter more than an unsupported “Ultra is always best” rule. Preserve effects needed to read hazards unless your own repeatable test shows they are the bottleneck.

Menu FPS is a separate test

One Steam thread reports very low menu performance while other commenters report acceptable gameplay. Record menu and mission behavior separately so a menu symptom is not presented as a whole-game benchmark.

DLSS and upscaling

The sources checked for this page do not establish the available upscalers in every storefront/build. Use what the current in-game menu actually displays and record the build date; do not follow a guide that invents an option.

Four Colonial Marines fighting in a dark industrial mission in Aliens: Fireteam Elite 2
Official Steam store screenshot used for combat-readability context; it is not a performance benchmark.
Source trail

Evidence used

SteamDB structured store record · conflicting Steam performance discussion · Patch 1 platform/performance fixes

Community reports describe individual experiences and demand. They do not prove that every player, platform or mission has the same result.