Official PC hotfix tracked

Stuttering and Low FPS: What Is Known

Hotfix #2 officially addresses two PC shader-cache causes of first-render hitching. It is not a universal FPS fix and does not cover consoles. Measure what remains; do not chase invented gains.

Last checkedSeptember 3, 2026
Patch / sourceHotfix #2 (9/2/26) + community reports
Platforms coveredPC official fix · console reports unconfirmed
StatusPC fix official; residual scope unknown

Separate the symptom

Menu only

Record whether only menus are slow. One Steam poster reports very low menu FPS, but that is a single community report.

Repeatable mission point

Use the same checkpoint and camera direction to compare frame pacing. Do not mix mission density changes with graphics-setting changes.

Random hitch

Record duration, first-run versus repeat-run behavior, background activity and whether every squad member sees it.

Use a controlled test

  1. Confirm the current game and GPU-driver versions.
  2. Close nonessential overlays for one comparison run; this is general isolation, not a confirmed fix.
  3. Choose one repeatable scene and record average FPS plus frame-time behavior if your tool supports it.
  4. Change one graphics option at a time.
  5. Restore the original option if the result does not repeat.

What Hotfix #2 officially fixes on PC

The September 2 note says Hotfix #2 is live on Steam and Epic Games Store. Daybreak says it improved shader caching to reduce hitching the first time an asset renders and fixed the local shader cache failing to rebuild properly after updates. Restart the game to receive the update. The note does not provide a build number, a guaranteed FPS increase, or a console fix.

What Patch 1 says

The official note lists an Xbox Series X frame-drop fix when fire hits a Pathogen gas bag, multiple animation/cover synchronization fixes, and an enemy-density rebalance in an unnamed late-game mission. It does not state that all PC stutter is fixed or identify shader compilation as the universal cause.

What this page will not claim

No retrieved authoritative source establishes a DLSS state across every build, a best preset for each GPU, or a specific FPS gain from shadows, effects or post-processing. See Best PC Settings for a measurement-based setup process.

When to report it

Include CPU, GPU, RAM, resolution, display mode, driver, mission/checkpoint and whether the hitch repeats. A report tied to a reproducible scene is more useful than “it runs badly.”

Source trail

Evidence used

official PC Hotfix #2 shader-cache fixes · Steam performance discussion with conflicting replies · Reddit launch discussion · official Patch 1

Community reports describe individual experiences and demand. They do not prove that every player, platform or mission has the same result.