Systems, demystified
Combat Rating — the number, explained
Combat Rating is the sequel's power level, and it's the system players misunderstand most. GamingBolt's hands-on documented exactly what feeds it — here's the clear version.
What Combat Rating is (and isn't)
Per GamingBolt's hands-on, Combat Rating is not a gear score — it's not a single item's level, and you don't raise it by finding one magic drop. Think of it as the sum of your whole loadout's development.
What raises it
GamingBolt documents these contributors:
- Weapon upgrades — leveling the guns you actually use
- Attachments — bought from Wrench with Requisition Credits (GamingBolt)
- Augments — the weapon-mod layer (see Traits & Augments)
- Perks — class progression choices
- Items/consumables — your carried gear
- Your sidearm — yes, the pistol counts
Why this design matters
Because everything contributes, neglected slots drag you down. The classic player mistake — pouring everything into one rifle while the sidearm and perks sit untouched — produces a Marine whose rating lags their favorite weapon. Balanced investment beats tunnel investment.
Practical leveling checklist
- Spend Requisition Credits regularly at Wrench instead of hoarding (GamingBolt)
- Keep your sidearm upgraded — it's rating points players forget
- Match weapon traits to your class role rather than chasing rarity (see how traits swap between guns)
- Re-check rating before stepping up a difficulty tier