Class intel · heavy

Marauder — the heavy ordnance specialist

The Marauder is the sequel's heavy explosive class — the first-game Demolisher's successor. Identity per the official site and AvP Central; gameplay footage from the official showcase below.

Combat identity

The official lineup describes five launch classes with distinct playstyles (official site), and the Marauder's lane is heavy explosive firepower with shoulder-mounted ordnance — mapped to the first game's Demolisher in our class comparison (AvP Central). Where other classes pick targets, the Marauder deletes spaces.

Aliens: Fireteam Elite 2 — Marauder Showcase (official) — official YouTube. More in our video library.

What the Marauder answers

Squad fit

The Marauder anchors the "area damage" job in squad composition. Its natural partner is a Hunter handling priority targets the explosives shouldn't waste on. On Extreme/Insane, friendly ability damage is live (GamingBolt) — ordnance discipline is the class's real skill ceiling.

Buildcraft notes

Recoil-reduction traits (M41A2's −10% recoil, documented by GamingBolt) support the sustained primary fire between ordnance cycles — see Traits & Augments and the builds database.

Sources: official site, AvP Central — classes, G2A, GamingBolt, official Marauder Showcase (YouTube).