Hunter — the priority-target specialist
The Hunter has the most publicly documented kit in the sequel: Particle Pulse variants, Stasis Bolt, and the No Rest/No Mercy perks. Kit details from GamingBolt; footage from the official showcase below.
Combat identity
The Hunter is the precision class of the five-class lineup (official site) — built to find the one enemy that matters and end it. In a bestiary where Sirens multiply waves and Harbingers pin Marines (G2A), a dedicated priority-killer is often the difference.
The documented kit
| Kit piece | Documented detail (GamingBolt) |
|---|---|
| Particle Pulse | Signature ability with Beam and Cryo Pulse modifications |
| Stasis Bolt | Control tool — freeze the priority target in place |
| No Rest | Perk: bonus damage against weakened targets |
| No Mercy | Perk: increased stopping power |
How the kit plays together
Read as a combo, the Hunter's loop is: Stasis Bolt to pin → Particle Pulse to punish → No Rest/No Mercy multipliers to finish. It's the cleanest answer to the official "kill it first" counters for Sirens (G2A), and the Cryo Pulse variant gives the class a control fallback against mobile strains.
Squad fit
The Hunter holds the "point damage" job in squad composition and pairs naturally with a Marauder — one clears the crowd, one kills the caller. Aim-assist traits (Smartgun's +15%, GamingBolt) suit the precision playstyle; see Traits & Augments.
Sources: GamingBolt — 15 Things, official site, G2A, GamingBolt, official Hunter Showcase (YouTube).