Class intel · tech

Machinist — the battlefield engineer

The Machinist is the sequel's control class: shape the battlefield so the swarm fights on your terms. Identity per the official site and AvP Central; footage from the official showcase below.

Combat identity

Among the five launch classes (official site), the Machinist owns the tech and area-control lane — the class that turns open ground into kill zones (AvP Central). If the Marauder deletes what's in front of you, the Machinist decides what's allowed to be in front of you.

Aliens: Fireteam Elite 2 — Machinist Showcase (official) — official YouTube. More in our video library.

What the Machinist answers

Squad fit

The Machinist fills the "control" job in squad composition and multiplies every other class: a Hunter shooting into a controlled lane hits more; a Medic behind controlled ground heals safer. Solo players benefit too — deployables plus the three AI teammates (GamingBolt) approximate a full squad's map coverage.

Buildcraft notes

Control classes scale with uptime and positioning more than raw weapon stats, so spend Requisition Credits on attachments for the primary you fire between ability cycles (GamingBolt). Full framework in progression.

Sources: official site, AvP Central — classes, G2A, GamingBolt, official Machinist Showcase (YouTube).