Which class should you play?
Skip the tier lists. This decision guide matches your playstyle to a class using documented class identities from the official site, AvP Central and G2A.
The 60-second decision
| If you want to… | Play | Why |
|---|---|---|
| Delete groups and armored targets with heavy ordnance | Marauder | Heavy explosive firepower, shoulder-mounted ordnance (official site) |
| Skirmish fast and win close fights | Duelist | Mobile close-range aggressor (AvP Central) |
| Control the field with tech | Machinist | Deployables and area control (official site) |
| Mark and delete priority targets | Hunter | Precision kit — Particle Pulse, Stasis Bolt, No Rest (GamingBolt) |
| Keep everyone alive | Medic | The sustain class; Guardian Kit adds temp HP + damage reduction (GamingBolt) |
| Mix everything (endgame) | Specialist | Unlockable class combining abilities from all classes (AvP Galaxy) |
New player? Start here
If this is your first co-op shooter, Medic is the kindest teacher: your job is obvious, your mistakes are forgivable, and squads always want one. If you're coming from the first game's Gunner or Demolisher, Marauder is the spiritual successor to the Demolisher (official site) and feels immediately familiar.
Solo vs squad choice
With AI teammates (Alpha mid-range, Beta sniper, Gamma shotgun — GamingBolt), your bots already cover ranged and close damage, so solo players get the most from classes that multiply the whole team: Medic's sustain or Machinist's control. In full four-player squads, play whatever your team lacks — see squad composition.
Still torn?
Watch each class's official showcase in the video library — two minutes of gameplay answers what ten paragraphs can't. Then read the full breakdowns in the class database.
Sources: official site, AvP Central — classes, G2A, GamingBolt, GamingBolt.